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playerProgressChanged

Type​

message

Summary​

Sent when the 'loadState' property has changed.

Syntax​

playerProgressChanged

Description​

Handle the playerProgressChanged message when the loadState of the player has changed.

You should query the loadState with the mobileControlGet function to determine which of the states have changed:

    * playable - enough data is available to start playing, but it may
run out before playback finishes
* playthrough - enough data has been buffered for playback to
continue uninterrupted
* stalled - buffer of data has stalled and playback may pause
automatically if the player runs out of data

Zero or more of these are returned in a comma delimited string value.

Examples​

on playerProgressChanged
answer "Check the value of the loadState" with "Okay"
end playerProgressChanged

function: mobileControlGet

message: playerFinished, playerError, playerLeaveFullscreen, playerStopped, playerMovieChanged, playerPropertyAvailable, playerEnterFullscreen

Compatibility and Support​

Introduced

LiveCode 4.6

OS

ios

Platforms

mobile

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